Field status: pre-launchEarly Access · Nov 12, 2026

Main SequenceField Guide
Database / modules

Main Sequence ship and station modules

Thirty-plus confirmed systems, from Command modules and conveyor belts to Slipstream Drives and shields. Function is sourced; missing stats stay missing.

  • Filterable table
  • Official sources only
  • No invented stats
A Main Sequence ship Designer showing a frigate and a detailed build-cost panel
Visual reference / official media

Modules are the building blocks of both stations and ships. The exact stats are patch-dependent.

On this page

What this module index covers

A module is a physical part of a ship or station. This page brings the confirmed modules together in one place, with a short statement of what each one does and where the evidence comes from. It includes production, power, logistics, defense and ship systems, plus a few utility modules shown in the official interface.

Station 3Production 5Power 3Logistics 6Defense 2Ship 13
Not a stat sheet

The available screenshots show some costs and masses, but those values belong to specific development builds and have changed in patches. Rows therefore describe confirmed function, not current power, throughput, damage or capacity unless an official note provides one.

Confirmed modules

Search by module name or use the category filters. Every row includes a source link. Rows remain readable if JavaScript is disabled.

Confirmed Main Sequence ship and station modules
ModuleCategoryConfirmed functionDetail and limitsEvidence
Command ModuleStationCore station managementThe access point for editing a station in the Designer. The developer names the Command module as the station-design entry point.
Station DockStationShip dockingAllows a ship to dock at a station. Demo players report that additional docks can be added through the station control panel; the exact co-op implications are still unconfirmed.
Shipyard CoreStationShip construction and editingLets you construct new ships or disassemble existing ones, and opens the ship Designer for a docked ship.
Mining Drone BayProductionAutomated asteroid miningStation-side mining automation. The developer lists Mining Drone Bays as one of the two main ways to gather resources, alongside mining from a ship.
RefineryProductionOre refiningProcesses mined ore into refined materials on a station. It requires station power to operate.
AssemblerProductionItem craftingA production machine used for crafting, including Repair Packs. It stops working when the station loses power.
WorkstationProductionManual crafting / early refiningAvailable on the starting ship in the demo for manual crafting and processing enriched ore. The demo hotfixes specifically reference refining enriched ores at the ship workstation.
Science LabProductionConverts items into researchCertain manufactured items can be fed into Science Labs and converted into research to unlock technology.
Conveyor Belt Mk. 1LogisticsItem transportMoves items between machines on a station. In the demo, belt construction is tied to the Logistics I research step; the in-game build screen shows a Conveyor Belt Mk. 1.
Splitter Mk. 1LogisticsRoutes item flowsA configurable logistics module. Official patch notes confirm that it exists and had a configuration bug fixed in September 2026.
Enrichment ChamberLogisticsOre enrichmentA researchable machine visible in the official demo technology tree and referenced in patch notes. The exact throughput and recipes are not public in our sources.
Item ElevatorLogisticsVertical item transportA researchable logistics node visible in the official demo screenshot. Its name indicates vertical item transport; the public source does not document its exact use or capacity.
ContainerLogisticsStorage moduleA container module referenced in official balance notes. Its build cost changed in the September 2026 playtest patch. Exact capacity is not confirmed.
Large ContainerLogisticsHigh-capacity station storageA locked research node in the official demo technology tree. Capacity values are not confirmed.
Hydrogen PowerPowerStation power generationOne of the power-generation research branches shown in the official demo tree. Its fuel consumption and generation rate are not confirmed by our sources.
Solar PanelsPowerStation power generationA power-generation unlock shown after Hydrogen Power in the official demo tree. Output is not confirmed.
ReactorPowerShip / station powerA configurable power component. Official screenshots show a “Configure Reactor” interaction and the store description refers to reactor placement in ship design.
Station Plasma TurretDefenseStation defenseA station weapon module. Official balance notes list a cost change and a collider fix in September 2026.
Shield Generator Mk. 1DefenseShip shieldsAdded in the October 19, 2026 demo update. The developer describes it as adding a new dimension to combat and ship design.
Slipstream DriveShipIn-system travelThe demo’s culminating technology. It allows travel and exploration across the starting star system; only Warp Fuel can be inserted into it.
Interstellar Warp DriveShipTravel to other star systemsA later progression unlock. The developer says it becomes researchable after defeating the Relic Destroyer at the edge of the solar system.
Large ThrusterShipShip propulsionA ship module visible in the official technology tree and referenced in patch notes. Exact thrust values are not confirmed.
Ship ContainerShipIncreases ship storageEach container added to a ship increases the ship inventory max stack size by 50%, according to the developer’s August 2025 patch notes.
Ship FrameShipStructural hull blockA structural ship module. Its mass was reduced from 3 to 2 tonnes in the September 2026 playtest patch.
Ship LadderShipVertical movement inside a shipA ship-interior module visible in the official technology tree.
Ship Windows IShipShip windowsA ship-module research node shown after Ship Frames. Related corner-window and habitat-window parts have separate masses.
Small Habitat WindowShipHabitat window blockA decorative ship block. Official patch notes reduced its mass from 5 to 3 tonnes in the playtest build.
Landing GearShipShip landing supportA ship module referenced in official demo hotfix notes after an unlock issue was fixed.
Mining LaserShipAsteroid miningA ship utility weapon shown in the ship Designer. It is used for mining asteroids from the ship.
Plasma CannonShipShip weaponA weapon module listed in the official ship Designer screenshot. Exact damage values are not confirmed.
Plasma LanceShipShip weaponA weapon system visible on the cockpit target readout in an official combat screenshot.
Tractor BeamShipUtility beamA ship utility shown in the official Designer and cockpit UI. Its full range of uses is not documented in our sources.

32 indexed modules · Some modules also appear as research unlocks

What is missing from the module data

  • Complete module footprints, power draw and throughput values.
  • Weapon damage, range, rate of fire and shield strength.
  • Full container, reactor and thruster tiers.
  • Blueprint compatibility rules across demo and Early Access saves.
  • A fully exhaustive module list; the public screenshots show only part of the UI.

The safest way to use this page is as a vocabulary and dependency guide. When you open the in-game build menu, read the current tooltip rather than assuming a value from a screenshot is still correct.

For build guidance, see the ship design guide and the factory layout guide. For the technology that unlocks them, use the research database.

Source log

Sources and verification

These are the primary references behind this page. Where sources disagree, the page explains the difference instead of presenting a guess as fact.

  • Introducing Main Sequence
    Main Sequence / Steam2025-08-12Official developer / publisher

    Core gameplay loop, ship and station designer, mining drone bays, science labs, creative mode.

  • Main Sequence screenshots on Steam
    Tumbling Dumpling Studio / Valve2026Official media

    Official screenshots used for editorial illustration, research-tree nodes, modules and in-game UI context.

  • Second dock for co-op
    Steam Community2026-10-29Community report

    Community-tested note that additional station docks can be added through the station control panel. Not independently verified by the developer.

  • Playtest Release 13 patch notes
    Main Sequence, mirrored by SteamDB2025-08-30Official developer / publisher

    Shipyard Core, Large Thruster, Ship Container storage bonus, Repair Packs, glass and window items, and station module details from the August 2025 playtest build.

  • Playtest 2 Patch 4
    Main Sequence / Steam2026-09-21Official developer / publisher

    Ship component masses, repair mechanics, Warp Fuel restriction, Slipstream Drive tutorial, general fixes.

  • I don't get how to start the logistics
    Steam Community2026-10-29Community report

    Community-tested account of the station power and Logistics I progression step. Clearly labelled as player experience, not an official statement.

  • Demo Hotfix 2
    Main Sequence / Steam2026-06-02Official developer / publisher

    Landing Gear unlock fix, enriched titanium and nickel ore processing fix.

  • Playtest 2 Patch 1
    Main Sequence / Steam2026-09-14Official developer / publisher

    Splitter and filter fixes, Slipstream range display fix, larger thruster details.

  • Playtest 2 Patch 3
    Main Sequence / Steam2026-09-17Official developer / publisher

    Build-cost changes for turrets and containers, Furniture 1/2 unlock changes.

  • Main Sequence on Steam
    Valve / Tumbling Dumpling Studio2026Official storefront

    Release date, Early Access statement, system requirements, feature list, store description, language support.

  • Next Fest Demo Update
    Main Sequence / Steam2026-10-19Official developer / publisher

    October demo update, Electromagnetic Science, new modules including Shield Generator Mk. 1, co-op in the demo.

  • Main Sequence Demo on Steam
    Valve / Tumbling Dumpling Studio2026-05-28Official storefront

    Demo availability, demo scope, first two technology tiers, Slipstream Drive goal, demo system requirements.

  • Playtest Week
    Main Sequence / Steam2026-09-09Official developer / publisher

    Playtest scope, Cobalt and Graphite, abandoned stations, Trading Outpost, Relic Destroyer, Interstellar Warp Drive and advanced science types.

Accessed and checked November 1, 2026. External pages can change after publication.