On this page
What this module index covers
A module is a physical part of a ship or station. This page brings the confirmed modules together in one place, with a short statement of what each one does and where the evidence comes from. It includes production, power, logistics, defense and ship systems, plus a few utility modules shown in the official interface.
The available screenshots show some costs and masses, but those values belong to specific development builds and have changed in patches. Rows therefore describe confirmed function, not current power, throughput, damage or capacity unless an official note provides one.
Confirmed modules
Search by module name or use the category filters. Every row includes a source link. Rows remain readable if JavaScript is disabled.
| Module | Category | Confirmed function | Detail and limits | Evidence |
|---|---|---|---|---|
| Command Module | Station | Core station management | The access point for editing a station in the Designer. The developer names the Command module as the station-design entry point. | OfficialDeveloper update · 2025-08-12 ↗ |
| Station Dock | Station | Ship docking | Allows a ship to dock at a station. Demo players report that additional docks can be added through the station control panel; the exact co-op implications are still unconfirmed. | |
| Shipyard Core | Station | Ship construction and editing | Lets you construct new ships or disassemble existing ones, and opens the ship Designer for a docked ship. | |
| Mining Drone Bay | Production | Automated asteroid mining | Station-side mining automation. The developer lists Mining Drone Bays as one of the two main ways to gather resources, alongside mining from a ship. | |
| Refinery | Production | Ore refining | Processes mined ore into refined materials on a station. It requires station power to operate. | |
| Assembler | Production | Item crafting | A production machine used for crafting, including Repair Packs. It stops working when the station loses power. | |
| Workstation | Production | Manual crafting / early refining | Available on the starting ship in the demo for manual crafting and processing enriched ore. The demo hotfixes specifically reference refining enriched ores at the ship workstation. | |
| Science Lab | Production | Converts items into research | Certain manufactured items can be fed into Science Labs and converted into research to unlock technology. | OfficialDeveloper update · 2025-08-12 ↗ |
| Conveyor Belt Mk. 1 | Logistics | Item transport | Moves items between machines on a station. In the demo, belt construction is tied to the Logistics I research step; the in-game build screen shows a Conveyor Belt Mk. 1. | |
| Splitter Mk. 1 | Logistics | Routes item flows | A configurable logistics module. Official patch notes confirm that it exists and had a configuration bug fixed in September 2026. | OfficialDeveloper update · 2026-09-14 ↗ |
| Enrichment Chamber | Logistics | Ore enrichment | A researchable machine visible in the official demo technology tree and referenced in patch notes. The exact throughput and recipes are not public in our sources. | |
| Item Elevator | Logistics | Vertical item transport | A researchable logistics node visible in the official demo screenshot. Its name indicates vertical item transport; the public source does not document its exact use or capacity. | OfficialOfficial screenshot ↗ |
| Container | Logistics | Storage module | A container module referenced in official balance notes. Its build cost changed in the September 2026 playtest patch. Exact capacity is not confirmed. | OfficialDeveloper update · 2026-09-17 ↗ |
| Large Container | Logistics | High-capacity station storage | A locked research node in the official demo technology tree. Capacity values are not confirmed. | OfficialOfficial screenshot ↗ |
| Hydrogen Power | Power | Station power generation | One of the power-generation research branches shown in the official demo tree. Its fuel consumption and generation rate are not confirmed by our sources. | OfficialOfficial screenshot ↗ |
| Solar Panels | Power | Station power generation | A power-generation unlock shown after Hydrogen Power in the official demo tree. Output is not confirmed. | OfficialOfficial screenshot ↗ |
| Reactor | Power | Ship / station power | A configurable power component. Official screenshots show a “Configure Reactor” interaction and the store description refers to reactor placement in ship design. | |
| Station Plasma Turret | Defense | Station defense | A station weapon module. Official balance notes list a cost change and a collider fix in September 2026. | OfficialDeveloper update · 2026-09-17 ↗ |
| Shield Generator Mk. 1 | Defense | Ship shields | Added in the October 19, 2026 demo update. The developer describes it as adding a new dimension to combat and ship design. | OfficialDeveloper update · 2026-10-19 ↗ |
| Slipstream Drive | Ship | In-system travel | The demo’s culminating technology. It allows travel and exploration across the starting star system; only Warp Fuel can be inserted into it. | |
| Interstellar Warp Drive | Ship | Travel to other star systems | A later progression unlock. The developer says it becomes researchable after defeating the Relic Destroyer at the edge of the solar system. | OfficialDeveloper update · 2026-09-09 ↗ |
| Large Thruster | Ship | Ship propulsion | A ship module visible in the official technology tree and referenced in patch notes. Exact thrust values are not confirmed. | |
| Ship Container | Ship | Increases ship storage | Each container added to a ship increases the ship inventory max stack size by 50%, according to the developer’s August 2025 patch notes. | OfficialOfficial patch notes ↗ |
| Ship Frame | Ship | Structural hull block | A structural ship module. Its mass was reduced from 3 to 2 tonnes in the September 2026 playtest patch. | OfficialDeveloper update · 2026-09-21 ↗ |
| Ship Ladder | Ship | Vertical movement inside a ship | A ship-interior module visible in the official technology tree. | OfficialOfficial screenshot ↗ |
| Ship Windows I | Ship | Ship windows | A ship-module research node shown after Ship Frames. Related corner-window and habitat-window parts have separate masses. | |
| Small Habitat Window | Ship | Habitat window block | A decorative ship block. Official patch notes reduced its mass from 5 to 3 tonnes in the playtest build. | |
| Landing Gear | Ship | Ship landing support | A ship module referenced in official demo hotfix notes after an unlock issue was fixed. | OfficialDeveloper update · 2026-06-02 ↗ |
| Mining Laser | Ship | Asteroid mining | A ship utility weapon shown in the ship Designer. It is used for mining asteroids from the ship. | |
| Plasma Cannon | Ship | Ship weapon | A weapon module listed in the official ship Designer screenshot. Exact damage values are not confirmed. | OfficialOfficial screenshot ↗ |
| Plasma Lance | Ship | Ship weapon | A weapon system visible on the cockpit target readout in an official combat screenshot. | OfficialOfficial screenshot ↗ |
| Tractor Beam | Ship | Utility beam | A ship utility shown in the official Designer and cockpit UI. Its full range of uses is not documented in our sources. | OfficialOfficial screenshot ↗ |
| No modules match that search. Try a broader term or reset the category. | ||||
32 indexed modules · Some modules also appear as research unlocks
What is missing from the module data
- Complete module footprints, power draw and throughput values.
- Weapon damage, range, rate of fire and shield strength.
- Full container, reactor and thruster tiers.
- Blueprint compatibility rules across demo and Early Access saves.
- A fully exhaustive module list; the public screenshots show only part of the UI.
The safest way to use this page is as a vocabulary and dependency guide. When you open the in-game build menu, read the current tooltip rather than assuming a value from a screenshot is still correct.
For build guidance, see the ship design guide and the factory layout guide. For the technology that unlocks them, use the research database.
Sources and verification
These are the primary references behind this page. Where sources disagree, the page explains the difference instead of presenting a guess as fact.
- Introducing Main SequenceMain Sequence / Steam2025-08-12Official developer / publisher
Core gameplay loop, ship and station designer, mining drone bays, science labs, creative mode.
- Main Sequence screenshots on SteamTumbling Dumpling Studio / Valve2026Official media
Official screenshots used for editorial illustration, research-tree nodes, modules and in-game UI context.
- Second dock for co-opSteam Community2026-10-29Community report
Community-tested note that additional station docks can be added through the station control panel. Not independently verified by the developer.
- Playtest Release 13 patch notesMain Sequence, mirrored by SteamDB2025-08-30Official developer / publisher
Shipyard Core, Large Thruster, Ship Container storage bonus, Repair Packs, glass and window items, and station module details from the August 2025 playtest build.
- Playtest 2 Patch 4Main Sequence / Steam2026-09-21Official developer / publisher
Ship component masses, repair mechanics, Warp Fuel restriction, Slipstream Drive tutorial, general fixes.
- I don't get how to start the logisticsSteam Community2026-10-29Community report
Community-tested account of the station power and Logistics I progression step. Clearly labelled as player experience, not an official statement.
- Demo Hotfix 2Main Sequence / Steam2026-06-02Official developer / publisher
Landing Gear unlock fix, enriched titanium and nickel ore processing fix.
- Playtest 2 Patch 1Main Sequence / Steam2026-09-14Official developer / publisher
Splitter and filter fixes, Slipstream range display fix, larger thruster details.
- Playtest 2 Patch 3Main Sequence / Steam2026-09-17Official developer / publisher
Build-cost changes for turrets and containers, Furniture 1/2 unlock changes.
- Main Sequence on SteamValve / Tumbling Dumpling Studio2026Official storefront
Release date, Early Access statement, system requirements, feature list, store description, language support.
- Next Fest Demo UpdateMain Sequence / Steam2026-10-19Official developer / publisher
October demo update, Electromagnetic Science, new modules including Shield Generator Mk. 1, co-op in the demo.
- Main Sequence Demo on SteamValve / Tumbling Dumpling Studio2026-05-28Official storefront
Demo availability, demo scope, first two technology tiers, Slipstream Drive goal, demo system requirements.
- Playtest WeekMain Sequence / Steam2026-09-09Official developer / publisher
Playtest scope, Cobalt and Graphite, abandoned stations, Trading Outpost, Relic Destroyer, Interstellar Warp Drive and advanced science types.
Accessed and checked November 1, 2026. External pages can change after publication.
