On this page
What this index covers
The table collects materials that appear in official Steam screenshots, developer announcements, patch notes or the official store listing. Each row tells you why the material is in the database and what the public record confirms about it.
It is intentionally not a full crafting encyclopedia. Many recipes, recipe times and machine ratios are not public, and the demo has already changed costs between patches. We do not fill those gaps with numbers copied from an unrelated game or an old video.
Science tiers are included because the developer names them as progression goals. Whether every science type is represented as a conventional inventory item is not separately confirmed in the public material, so the category is “Science type” rather than “science pack.”
What the rows mean
Name: as written in the source where possible.
Context: the confirmed use or appearance.
Evidence: the specific official source.
What the rows do not mean
A lower-tier row is not a crafting recipe. An item appearing in a build-cost screenshot does not mean that cost is current. No row implies a drop rate, sell price or optimal production ratio.
Confirmed resources and materials
Use the filters to narrow the table by category or search for an item. All rows remain in the page when JavaScript is unavailable.
| Entry | Type | Confirmed context | Evidence |
|---|---|---|---|
| Titanium Ore | Raw resource | Shown as a scannable asteroid resource in an official game screenshot. The demo also contains enriched titanium processing. | |
| Nickel ore | Raw resource | The official patch notes mention Rich Nickel Asteroids and Enriched Nickel Ore. The exact base-item label is not separately shown in our public sources. | |
| Cobalt | Raw resource | Cobalt is found in other sectors after the starting system and is used to make Electromagnetic Science, according to the developer. | |
| Graphite | Raw resource | Graphite is found alongside Cobalt in other sectors and feeds the Electromagnetic Science production chain. | |
| Glass | Refined material | Added as an item with the Silica Refining technology. The patch notes describe a window block and a glass item. | |
| Enriched Titanium Ore | Refined material | Processed at the ship workstation in the demo. Official patch notes reduced its crafting time from 6 seconds to 3 seconds. | |
| Enriched Nickel Ore | Refined material | Processed through the demo’s ore enrichment line. The official hotfix notes group it with enriched titanium. | |
| Titanium Plates | Refined material | A build material referenced in official balance notes for the demo-era container recipe. | |
| Hull Plate | Component | Used in ship construction cost readouts shown in official screenshots, including hull plating for a large frigate design. | |
| Reinforced Glass | Component | A ship-building material shown in official screenshots. It appears in the cost for habitat windows and larger hulls. | |
| Lightweight Frame | Component | Used in demo build costs. Official patch notes show it being used for containers and ship construction; some balance values have changed. | |
| Reinforced Plate | Component | Listed in a ship construction cost panel in an official screenshot. | |
| Basic Circuits | Component | A craftable component in the production side of the visible research tree and in ship build costs. | |
| Advanced Circuits | Component | Shown as a higher-tier ship construction material in an official build-cost panel. | |
| Magnetic Coils | Component | A ship construction component shown in official screenshots. Exact crafting inputs are not confirmed by our sources. | |
| Iridium Plates | Component | A ship construction material shown in an official screenshot for a large cruiser design. | |
| Superconductor Coil | Component | A late production-tree node visible in the official demo research screenshot; also used in ship construction costs. | |
| Superalloy Frame | Component | A higher-tier ship construction material shown in an official build-cost panel. | |
| Capacitors | Component | Official balance notes list Capacitors as part of the Station Plasma Turret cost after the September 17, 2026 patch. | |
| Servomotor | Component | A production research node visible in the official demo technology tree. | |
| Servo Plates | Component | A production research node and ship-building material visible in official screenshots. | |
| Advanced Plate | Component | A production research node shown after Servo Plates in the official demo technology tree. | |
| Containment Coil | Component | A production research node shown in the official demo technology tree. | |
| Coolant | Component | A locked production research node shown after Containment Coil in the official demo tree. | |
| Superalloy | Component | A locked production research node shown after Coolant in the official demo tree. | |
| Warp Fuel | Consumable | The only fuel that can be inserted into the Slipstream Drive, per the official September 2026 patch notes. Also appears in the production research tree. | |
| Repair Pack | Consumable | Crafted in the Assembler and used from the pilot seat to repair ships, according to the August 2025 playtest patch notes. | |
| Electromagnetic Science | Science type | The research branch added to the demo for the October 19, 2026 Next Fest update. Cobalt and Graphite are part of its production chain. | |
| Quantum Science | Science type | A science tier beyond the starting demo progression, described in the developer’s September playtest post. | |
| Astronomic Science | Science type | A late-game science type researched with resources found in other star systems, according to the developer. | |
| Xenobiologic Science | Science type | The final science type named in the September 2026 playtest overview, leading to late-game equipment and modules. | |
| No entries match that search. Try a broader term or reset the category. | |||
31 indexed entries · Source links open the original material
What is intentionally missing
The public data is enough to seed a useful index but not enough to build a complete production calculator. The following are absent because we could not verify them:
- Full recipe inputs and outputs for most materials.
- Crafting times, machine speeds and power consumption.
- Tier-by-tier acquisition locations and drop rates.
- Market or sale values, if such a system exists.
- The final launch balance for costs and stack sizes.
If you need one of these before launch, the safest source is the current in-game interface and the latest official patch notes. Community videos can show a working process, but they may be from an older build.
The game sometimes uses a plural build-cost label (“Lightweight Frames”) and a singular technology label. We standardise the display name and keep the source context specific. The base item for “Nickel ore” is implied by official references to Rich Nickel Asteroids and Enriched Nickel Ore, but the exact inventory label is not separately visible in our sources.
For the visible technology dependencies, use the research database. For the machines that consume these materials, use the modules database.
Sources and verification
These are the primary references behind this page. Where sources disagree, the page explains the difference instead of presenting a guess as fact.
- Main Sequence screenshots on SteamTumbling Dumpling Studio / Valve2026Official media
Official screenshots used for editorial illustration, research-tree nodes, modules and in-game UI context.
- Demo Hotfix 2Main Sequence / Steam2026-06-02Official developer / publisher
Landing Gear unlock fix, enriched titanium and nickel ore processing fix.
- Playtest 2 Patch 4Main Sequence / Steam2026-09-21Official developer / publisher
Ship component masses, repair mechanics, Warp Fuel restriction, Slipstream Drive tutorial, general fixes.
- Playtest WeekMain Sequence / Steam2026-09-09Official developer / publisher
Playtest scope, Cobalt and Graphite, abandoned stations, Trading Outpost, Relic Destroyer, Interstellar Warp Drive and advanced science types.
- Playtest Release 13 patch notesMain Sequence, mirrored by SteamDB2025-08-30Official developer / publisher
Shipyard Core, Large Thruster, Ship Container storage bonus, Repair Packs, glass and window items, and station module details from the August 2025 playtest build.
- Demo Hotfix 1Main Sequence / Steam2026-05-30Official developer / publisher
Demo hotfix details, enriched ore crafting time, known AMD RX 500-series issue at the time.
- Playtest 2 Patch 3Main Sequence / Steam2026-09-17Official developer / publisher
Build-cost changes for turrets and containers, Furniture 1/2 unlock changes.
- Next Fest Demo UpdateMain Sequence / Steam2026-10-19Official developer / publisher
October demo update, Electromagnetic Science, new modules including Shield Generator Mk. 1, co-op in the demo.
Accessed and checked November 1, 2026. External pages can change after publication.
